Call of Duty World at War - Gamers Guide
Call of Duty World at War
Call of Duty: World at War is a 2008 first-person shooter
game developed by Treyarch and published by Activision. It was released for
Microsoft Windows, the PlayStation 3, Wii, and Xbox 360 in November 2008. It is
the fifth main installment of the Call of Duty series and returns the setting
to World War II. The game is also the first title in the Black Ops storyline.
World at War received ports featuring different storyline versions, while
remaining in the World War II setting, for the Nintendo DS and PlayStation 2.
It was the first game in the series to feature the zombie’s mode featured in
later sequels. A Windows Mobile version was also made available by Glu Mobile.
The narrative for the campaign mode focuses on the Pacific
and Eastern Front theaters of World War II, involving the United States, the Empire
of Japan, the Soviet Union, and Nazi Germany. It is told from the perspectives of
Marine Raider Private C. Miller, US Navy Petty Officer Locke, and Red Army
soldier Private Dimitri Petrenko, and is based on several historical battles.
The multiplayer component of the game contains various game modes and a
leveling system that allows the player to unlock additional weapons and rewards
as they progress, similar to Call of Duty 4 and repeated in many following Call
of Duty entries. Vehicles, in the form of tanks, that players can control
appear on certain multiplayer maps. The game also contains downloadable content
called "map packs", which can be purchased online. A new feature to
the series was the addition of a cooperative mode, which supports up to two
players locally and four players online, as well as the introduction of the
Zombies mode.
Development for World at War took two years and began after
the release of Treyarch's previous title, Call of Duty 3, which was also set in
World War II and was the first title they developed for the series. The game
is based on an enhanced version of the IW engine developed by Infinity Ward
with increased development on audio and visual effects. Treyarch utilized the
engine to make more parts of certain environments destructible and introduce
limb dismemberment and realistic burns to character models. The game was
announced by Activision on June 23, 2008.
World at War received positive reviews from critics, with
praise directed at its intensity and violent nature, though it received
criticism for its lack of innovation. It was also a commercial success, selling
3 million copies in the United States within the first two months of its
release, becoming one of the best-selling titles of 2008. It also marked the
beginning of the Black Ops subseries, as characters from the game were carried
over into its sequel, Call of Duty: Black Ops (2010). The Xbox 360 version of
World at War became backward compatible on the Xbox One in September 2016.
- Developer Treyarch
- Publisher Activision
- Director Corky Lehmkuhl/Cesar Stastny
- Producer Dave Anthony/Pat Dwyer/Daniel Bunting
- Designer Jeremy Luyties/Jesse Synder
- Programmer David King
- Artist Colin Whitney/Brian Anderson
- Writer Craig Houston/Paul Golding
- Composer Sean Murray
- Series Call of Duty
- Engine IW 3.0
- Platform Microsoft Windows/PlayStation 3/Wii/Xbox 360
- Release November 11, 2008
- Genre First-person shooter
- Mode Single-player, multiplayer
SYSTEM REQUIREMENTS:
- Supported OS : - Windows XP/Vista/7
- Processor : - Pentium 4 @ 3 GHz/AMD 64 3200+
- Memory : - 512 MB (1 GB for Vista)
- Hard Drive : - 8 GB Free
- DirectX version : - DirectX 9.0c
- Sound : - on-board or better
- Graphics Card : - 256 MB (nVidia GeForce 6600/ATI Radeon
X1600)
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