Need for Speed ProStreet - Gamers Guide
Need for Speed ProStreet
Developed over the course of almost two years, ProStreet was
conceived by the same team that led the production of Need for Speed: Most
Wanted. It is the first Need for Speed game that was primarily developed for
high-definition consoles such as the Xbox 360 and PlayStation 3, although
versions for Microsoft Windows, PlayStation 2, and Wii were also released. The
game features a new physics engine, which allows cars to handle in a more
realistic way and take damage in accidents, and introduced a wind tunnel
feature where players can see how their car's aerodynamics work. Musician
Junkie XL was hired to compose the score of the game. Several downloadable
content packs were released for the game, expanding its content with more cars,
tracks, and races.
ProStreet received mixed reviews from critics, who generally
criticized the lack of open-world gameplay of its predecessors. The game's
numerous online features and car customization options were highlighted as some
of its strongest features. Although ProStreet sold more than five million units
worldwide, it did not meet sales expectations according to Electronic Arts.
Portable adaptations for mobile phones, Nintendo DS, and PlayStation Portable
were released to varying success. These differ greatly from their console and
computer counterparts, offering simpler gameplay mechanics and a reduced amount
of features.
- Developer EA Black Box
- Publisher Electronic Arts
- Composer Junkie XL
- Series Need for Speed
- Platform Microsoft Windows/PlayStation 2/PlayStation 3/Xbox 360/Wii/Nintendo DS
- Release November 14, 2007
- Genre Racing
- Mode Single-player, multiplayer
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